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Hiển thị các bài đăng có nhãn review. Hiển thị tất cả bài đăng

Thứ Năm, 29 tháng 9, 2016

JBL Clip 2: Waterproofing tiny speaker

L's Clip speakers have been among our favorite micro Bluetooth speakers, and the new Clip 2, which comes in five color options and costs $60 (£50, AU$80), is also a winner.

The Clip 2 has couple of notable changes from its predecessor. For starters, it's fully waterproof. It also comes equipped with a real metal carabiner instead the plastic "clip" mechanism found on the Clip andClip+. And finally, battery life has been improved to eight hours from five.

Like those earlier models, this one has a nifty integrated audio cable for devices that don't support Bluetooth, and there's a built-in speakerphone that works reasonably well.
As you can see from our video, the speaker initially floats when you put in water. But eventually it will sink. I gently put it in a pool and it played for about 10 seconds and then cut out as it dipped a little below the surface. It's rated to be submerged in four feet of water for 30 minutes. But drop it in a deep lake or ocean and you'll want to rescue it pretty quickly or you won't see it again.

On the sound front, I didn't notice a significant improvement, but the speaker still sounds relatively impressive for its tiny size. There's some bass, just not a lot of it, and the speaker will distort at higher volumes with certain bass-heavy tracks, such as the American Authors' "Best Day of My Life" (I tested this speaker with some of the same music as the Clip+). It's strongest in the midrange, and it does best with acoustic music and speech.
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It makes for a good lightweight companion for a tablet or smartphone for watching movies, television shows and sporting events. And using JBL's Connect app, you can now link two Clips 2s to augment the sound. But you're just going to get more voluminous sound, not better sound nor more bass. You also can't do stereo pairing.
The UE Roll 2, which lists for $100, is shaped similarly but is about twice the Clip 2's size and definitely sounds better, with bigger sound
The UE doesn't have speakerphone capabilities but it's arguably the better choice if you want a waterproof Bluetooth speaker (it comes with a flotation accessory). However, if it's a tiny wireless speaker you're after, the Clip 2 is certainly appealing and clearly an improvement over its predecessors, which can now be had for less than $40 online. It'd be nice to see this speaker closer to that price, but that's really my only gripe.

JBL Clip 2 Features

  • Wireless Bluetooth streaming (Bluetooth 4.2)
  • 6.6 ounces (187g)
  • Rechargeable battery: built-in rechargeable lithium ion battery supports up to eight hours of playtime.
  • Speakerphone capabilities: Take calls from your speaker with a touch of a button.
  • Built-in carabiner
  • IPX7 waterproof (fully submersible for a short period)
  • Wirelessly connect two Clip 2 speakers together for amplified sound.
  • Integrated 3.5mm Audio Cable: if your music player does not have Bluetooth, plug the audio cable into it.

Thứ Năm, 22 tháng 9, 2016

Cut the Rope: Magic

PROS
Just as pick up and play as the original
Swish new graphics
Nice subtle twist on the Cut the Rope approach with new animals
Levels feel fresh rather than like rehashes

CONS
Not as revolutionary as some might have hoped for?

Available on iOS and Android
I'm not sure what scares me the most; the fact that the original Cut the Rope is now more than five years old, or that the year it came out in – 2010 – was more than five years ago.
I could have sworn it just happened, you know? Kraft bought Cadbury, the BBC threatened to shut down 6 Music, Cameron and Clegg embraced each other (figuratively speaking) in the rose garden, and the biggest thing to come out of Russia since Sputnik, ZeptoLab's Om Nom, hit the App Store. Are we absolutely sure that all that happened half a decade ago?
Nevertheless, Om Nom's anniversary has given the studio the excuse it needed to bring out a game designed to celebrate the franchise's now long legacy and, arguably, Cut the Rope: Magic feels more like a bona fide sequel to that original encounter than Cut the Rope 2 ever did. That's because it does a great job of building on the original concept by adding new elements, but all without dragging it away all too far from what made it popular in the first place.
As in the first Cut the Rope, your main form of interaction is rope cutting – swiping your finger through rope that holds up pieces of candy, with the idea being to use your knowledge of physics to guide it down so it drops into Om Nom's mouth. There are stars to collect along the way if you're after a perfect score, but Cut the Rope: Magic remains a game that, if they so choose, novices can swipe through without thinking all too much for all too long.
Where things begin to get mixed up, however, is when it comes to some of the new abilities on offer. For those interested in plot – and when the lead character is basically a green blob with little more features to its arsenal than a face, who wouldn't be – On Nom is now trapped in a magic picture book, which enables him to transform into different animals (a bird, a mouse, a fish, and baby Om Nom) mid-stage. This brings an extra element or two when it comes to planning your strategy and places even more focus on doing things in the right order: there's no point cutting a rope or two to drop the candy down if you haven't first turned Om Nom into a bird so he can reach it, is there?
Unfortunately for our green furry friend, he doesn't have this magic book all to himself. Also popping up along the way is an evil wizard who wants all the candy for himself. Though he doesn't pop up in the main stages – an ominous appearance in Magic's opening cut-scene the extent of his threat for quite some time – he does feature in mini-games of tug of war with Om Nom, with the winner quite predictably taking home the sweet stuff and the loser being left hungry.
The standard stages also feature a hint system that takes you, step by step, through each move you need to pull off in order to get a perfect score, though this is limited to just a few runs before you then have to part with your cash to be similarly aided in the future.
When it all comes together, however, all the new abilities form an especially subtle way of mixing the Cut the Rope formula up without trashing it in the process and, as some of the stages prove, it's allowed ZeptoLab's level designers to avoid retreading old ground and simply serving up the same portions of play with new, shinier graphics. Importantly for ZeptoLab, it's also evidence that a model people may have assumed was well past its best still has some life left in it, and could well be further rejuvenated by similarly subtle twists on the original title.
If you never took to Om Nom's adventures in any of its previous forms, then it's safe to say that this isn't the game to change your mind, but if you're a fan of old that's been looking to return to the Cut the Rope world, then Cut the Rope: Magic feels like the perfect point to hop back aboard the ZeptoLab train, ready for the no doubt exciting ride ahead.

Verdict
A subtle twist on a model that's now half a decade old, Cut the Rope: Magic performs the delicate trick of staying in touch with what made the original game great whilst also adding new elements to it to keep thing exciting. More of a sequel than any of the games it follows, ZeptoLab has proven that there's more life in its flagship IP than we might have imagined.
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Thứ Ba, 6 tháng 9, 2016

CHEATING AT POKEMON GO WILL GET YOU BE BANNED

Watch some of video game reviews and read the post about cheating on Pokemon Go
Trying to fool Pokemon Go into thinking you're somewhere you not (known as GPS spoofing) appears to get you banned from the game for around an hour - and the way the game does this is kind of brilliant.

Some noble and not-so noble test subjects on Reddit report that, rather than simply locking you out of the game, Pokemon Go turns cheaters' worlds into cold and lonely places.

Pokestops won't sell you items, Gyms won't let you battle and wild Pokemon, perhaps sensing that their potential new master is purest evil, always run away from you.


Reports on how long bans last have varied from minutes to several hours, but an hour seems to be most common. Some have theorised that there's a formula that calculates the length of bans depending on how far away you've "moved", but for now the process remains pretty opaque.

Some rural users have taken to spoofing simply because there isn't enough Pokemon Go-odness in their respective areas, but Niantic would clearly prefer this didn't happen. A petition has been set up to let players suggest new locations for Pokestops and Gyms to combat the problem.

Pokemon Go's bans are significantly less harsh than some - The Division,Rainbow Six Siege and Overwatch have all taken the policy of banning cheaters on first offence in recent months.
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